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PLACE YOUR MUSICS/SOUNDS

To place your own musics or sounds on your missions, all of them must be converted in .ogg (use audacity, online converter, etc..)


Musics
 

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Make folder in your mission folder named "music"

Exemple : C:\Users\your_profile\Documents\Arma 3\mpmissions\your_mission\music

 

Place all of your music in .ogg inside


In your mission folder, make text file and create class CfgMusic in following this step


For exemple for 2 musics, it should be like this


class CfgMusic
{
tracks[]={music1,music2};
class music1
       {
name = "music1";
sound[] = {"music\music1.ogg", db+0, 1.0};
       };
class music2
      {
name = "music2";
sound[] = {"music\music2.ogg", db+0, 1.0};
      };
};

 

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Save as description.ext

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name : its the music name that you will see in the editor
sound[] : access to your music in your mission folder and, db+0 is the power of the music, increase this (like db+15) to make the music highter

For all music, you must follow this step, add class (music3, music4, etc...) or delete one when its useless for you


2 solutions to activate your music

1.Use script or command like this (in INIT) :

playMusic "music1";

2.Use trigger (F3 > Effects > Music)
 

 



Sons

 

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Make folder in your mission folder named "sound"

Exemple : C:\Users\your_profile\Documents\Arma 3\mpmissions\your_mission\sound

 

Place all of your sounds in .ogg inside


In your mission folder, make text file and create class CfgSounds in following this step


For exemple for 1 sound, it should be like this




class CfgSounds
{
sounds[] = {sons1};
class sons1
      {
name = "sons1";
sound[] = {"sound\sons1.ogg", db+0, 1};
titles[] = {};
      };
};

 

​

Save as description.ext

 


name : its the sound name that you will see in the editor

sound[] : access to your sound in your mission folder and, db+0 is the power of the sound, increase this (like db+15) to make the music highter

 

For all music, you must follow this step, add class (sound3, sound4, etc...) or delete one when its useless for you


To activate sound in your mission you have 2 ways :

 


1.Place this script or command in INIT :

playSound "sons1";

This following command is interesting to talk to a soldier
Place sound in mono to just listen in one side of your unit

Unite say "sons1";


2.Use trigger (F3 > Effects > Sound)
 

 



Radio
 

 

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Make folder in your mission folder named "sound"

Exemple : C:\Users\your_profile\Documents\Arma 3\mpmissions\your_mission\sound

Place all of your sounds in .ogg inside

 

Radio sounds have particularity to show in same time a radio message, usefull to make dialogs

 


In your mission folder, make text file and create class CfgRadio in following this step


class CfgRadio
{
sounds[] = {RadioMsg1};
class RadioMsg1
       {
name = "RadioMsg1";
sound[] = {"sound\msg1.ogg", db+0, 1.0};
title = "Hi soldier ! welcome back !";
       };
};

 

name : its the sound name that you will see in the editor

sound[] : access to your sound in your mission folder and, db+0 is the power of the sound, increase this (like db+15) to make the music highter

title : its your radio message



For all radio messages, you will be in obligation to make class like this (RadioMsg1, RadioMsg2, etc...)


Radio message use this following script


Unite sideRadio "RadioMsg1";

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