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MAKE DIALOG BY ACTION

To make dialog with local sounds, please see the tutorial "MAKE LOCAL SOUND" to understand how to make sound delimited to a small area, to not make everybody listen the sound on the server

Now, lets see how to make a dialog with addaction to improve role play

After have configured your sound on your map (we will call your sound "Talk1", place your character in the editor, name it as "Soldat1" and in the INIT place :

 

this addAction["Speak", "dialog\dialog1.sqf"];

Go to your mission folder now, and make dialog folder and in this folder, make file "dialog1.sqf"

In this file dialog1.sqf, place this :

Soldat1 say3D "Talk1";

Save your map and test it

You will be able to click on "Speak" close to the character and the sound will be activated

And its not limited ! you click to activate the dialog, and you can activate again after times you want !

REPEAT THIS OPERATION WITH "Soldat2" etc,... "Talk2" etc.. in making dialog2.sqf, etc... you have just to repeat the operation to make others dialogs

You can do the same thing with message written (when you click a message appears in the top right)

Do the same process until making the dialog1 file.

And write inside dialog1.sqf following :

hint "this message is a test";

Can be applied to computer or charaters or documents for exemple

When you will select speak option in front-off the object or character, message will appear

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