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MAKE ANIMATIONS

To make run animations that loop on your soldiers, do the following process :

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In the AI unit INIT, place the following sentence :

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[unit_name, "BRIEFING", "ASIS"] call BIS_fnc_ambientanim;

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In the place where is unit_name, place the name of your unit like for exemple "soldier1"

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In the place there is BRIEFING, write one of the following name that refers to one animations :

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STAND1

STAND2

STAND_U1

STAND_U2

STAND_U3

WATCH

WATCH2

GUARD

LISTEN_BRIEFING

LEAN_ON_TABLE

LEAN SIT_AT_TABLE

SIT1

SIT

SIT3

SIT_U1

SIT_U2

SIT_U3

SIT_HIGH1

SIT_HIGH

SIT_LOW

SIT_LOW_U

SIT_SAD1

SIT_SAD2

KNEEL

REPAIR_VEH_PRONE

REPAIR_VEH_KNEEL

REPAIR_VEH_STAND

PRONE_INJURED_U1

PRONE_INJURED_U2

PRONE_INJURED

KNEEL_TREAT

KNEEL_TREAT2

BRIEFING

BRIEFING_POINT_LEFT

BRIEFING_POINT_RIGHT

BRIEFING_POINT_TABLE

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So for exemple if we want soldier1 does guard movement, place in the soldier1 INIT :

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[soldier1, "GUARD", "ASIS"] call BIS_fnc_ambientanim;

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