
MAKE ANIMATIONS
To make run animations that loop on your soldiers, do the following process :
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In the AI unit INIT, place the following sentence :
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[unit_name, "BRIEFING", "ASIS"] call BIS_fnc_ambientanim;
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In the place where is unit_name, place the name of your unit like for exemple "soldier1"
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In the place there is BRIEFING, write one of the following name that refers to one animations :
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STAND1
STAND2
STAND_U1
STAND_U2
STAND_U3
WATCH
WATCH2
GUARD
LISTEN_BRIEFING
LEAN_ON_TABLE
LEAN SIT_AT_TABLE
SIT1
SIT
SIT3
SIT_U1
SIT_U2
SIT_U3
SIT_HIGH1
SIT_HIGH
SIT_LOW
SIT_LOW_U
SIT_SAD1
SIT_SAD2
KNEEL
REPAIR_VEH_PRONE
REPAIR_VEH_KNEEL
REPAIR_VEH_STAND
PRONE_INJURED_U1
PRONE_INJURED_U2
PRONE_INJURED
KNEEL_TREAT
KNEEL_TREAT2
BRIEFING
BRIEFING_POINT_LEFT
BRIEFING_POINT_RIGHT
BRIEFING_POINT_TABLE
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So for exemple if we want soldier1 does guard movement, place in the soldier1 INIT :
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[soldier1, "GUARD", "ASIS"] call BIS_fnc_ambientanim;
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