
To make player breath when he wears gazmask, follow the steps below :
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We will take 2 exemple : 1 with Guerilla Pilot Helmet Headgear and 1 with the Gazmasks from mod Hidden Identities (that include real gazmasks)
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For Guerilla Pilot Helmet Headgear
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1 - Create mask_breathe.sqf file into your mission folder and past this :
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_player = _this select 0;
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if (isdedicated) exitwith {};
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waituntil {headgear _player == "H_PilotHelmetFighter_I" OR headgear _player == "H_PilotHelmetFighter_I" OR headgear _player == "H_PilotHelmetFighter_I"};
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while {alive _player AND (headgear _player == "H_PilotHelmetFighter_I" OR headgear _player == "H_PilotHelmetFighter_I" OR headgear _player == "H_PilotHelmetFighter_I")} do {
playsound3d ["A3\sounds_f\characters\human-sfx\other\diver-breath-2.wss", _player,false,getposASL _player, 0.8,1,15];
sleep 5;
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};
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null = [_player] execVM "mask_breathe.sqf";
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2 - Place players in the EDEN Editor now and in the INIT Box past
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null = [this] execVM "mask_breathe.sqf";
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Portez le masque et vous entendrez votre personnage respirez. Enlevez-le masque et vous n'entendrez plus le soufflement
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For Gazmasks from Hidden Identities
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1 - Create mask_breathe.sqf file into your mission folder and past this :
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_player = _this select 0;
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if (isdedicated) exitwith {};
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waituntil {goggles _player == "Mask_M50" OR goggles _player == "Mask_M40" OR goggles _player == "Mask_M40_OD"};
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while {alive _player AND (goggles _player == "Mask_M50" OR goggles _player == "Mask_40" OR goggles _player == "Mask_M40_OD")} do {
playsound3d ["A3\sounds_f\characters\human-sfx\other\diver-breath-2.wss", _player,false,getposASL _player, 0.8,1,15];
sleep 5;
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};
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null = [_player] execVM "mask_breathe.sqf";
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2 - Place players in the EDEN Editor now and in the INIT Box past
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null = [this] execVM "mask_breathe.sqf";
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